Game-based training

Serious games for training

Put learners in the situation and let them make the calls, until the skill becomes second nature.

The idea

What is it, in practice?

A training serious game puts learners in a realistic situation and asks them to decide. Game mechanics (challenge, progression, score) make new skills stick for the long term.

Traditional training delivers content. A training serious game gets people practising. Learners don't read about the right procedure, they apply it in a simulated situation and see what happens.

That repeated practice, guided by the game's feedback, builds reflexes. Progression, levels and scores keep motivation up, where a linear module is often dropped halfway through.

In practice

How it works

01

Target the skill

We choose the skill to work on and the situations in which players will have to apply it.

02

Design the scenarios

We script real-world cases, with decisions to make and consequences to observe.

03

Build it and connect tracking

We produce the game and feed scores and progress into your training records.

04

Roll out and measure

The game is made available to learners, and results come back skill by skill.

Use cases

When should you use it?

  • Train staff on procedures and safety
  • Practise customer service situations
  • Build job-specific reflexes

What we deliver

  • Learning-focused game design
  • Mobile or desktop game
  • Score and progress tracking

Every project starts with scoping your needs and checking feasibility, before a single line of code.

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