Assessment in context

Game-based assessment

Observe real behaviour in a realistic situation, where a multiple-choice quiz only measures knowledge.

The idea

What is it, in practice?

Games make excellent assessment tools: they observe real behaviour in context, where a multiple-choice quiz only measures what people know.

A questionnaire measures what someone knows. It doesn't tell you what they would do. A game places the person in a situation and records the decisions they actually make: what they prioritise, how they react under pressure.

Assessing through action is fairer and relies less on self-reporting. It works just as well for bringing objectivity to recruitment as for spotting training needs within a team that would otherwise go unnoticed.

In practice

How it works

01

Define what to assess

We specify the skills or aptitudes to measure and the behaviours that reveal them.

02

Build the scenarios

We create situations in which those behaviours can genuinely come out.

03

Set the scoring framework

We link each player choice to clear, objective indicators.

04

Report the results

Results are presented in an easy-to-read dashboard, by individual or by group.

Use cases

When should you use it?

  • Assess skills through role-play scenarios
  • Identify training needs
  • Measure skills development objectively

What we deliver

  • Assessment scenarios
  • Scoring framework and reporting
  • Results dashboard

Every project starts with scoping your needs and checking feasibility, before a single line of code.